Topics

Set random value

Draft. This page is awaiting review and may change.

The Set random value action puts a random whole number into a variable. Use it for dice rolls, luck, and unpredictable events.

Settings

Setting Details
Variable The variable to store the number in: pick one (Select a variable) or create New variable (Variable name)
Min and Max The lowest and highest number it can be. Whole numbers only, and negatives are allowed

Both Min and Max can be rolled. Min 1 and Max 6 gives 1, 2, 3, 4, 5 or 6, like a die.

Using the result

The number is stored each time the action runs, so it changes on every playthrough. Then:

  • Test it with a condition, such as roll >= 4, to branch the story.
  • Show it in a line with text variables, such as You rolled a [roll]!

Tips

  • Add a Wait before the result for suspense.
  • Max can't be lower than Min. The editor won't accept it.
  • Remember that loading a save restores the earlier value, so a reader cannot re-roll simply by loading.

Variables · Conditions · Modify variable