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Music and sound effects

Draft. This page is awaiting review and may change.

Two tabs hold your audio: BGM for background music and SFX for short sound effects. They work the same way.

Tab For Plays Used by
BGM Music under a scene Loops until changed BGM action
SFX Doors, phones, rain, a gasp Once SFX action

Add a track

  1. Open the BGM or SFX tab and tap +.
  2. Enter a Name. It can't be empty and must be different from your other tracks in that tab.
  3. Pick an audio file from your device.
  4. Tap Save.

A built-in player lets you listen to it. You can also add tracks while creating a BGM or SFX action, by choosing New BGM or New SFX.

Supported formats: MP3, WAV, OGG, FLAC, M4A, AAC and AC3. See Importing images, audio and video.

Edit and delete

Open an item's menu to Edit or Delete it. The list shows each item's size, and you can sort by name, date or size. Deleting a track also removes the actions that used it. Undo brings them back.

Hearing music while you edit

Turn on Autoplay BGM during scene editing in Settings and the music for the selected action plays as you move around the scene editor.

Tips

  • Only use audio you have the right to use. See the Community guidelines.
  • Smaller files (MP3, OGG, AAC) keep your novel small. WAV and FLAC are large.
  • Loud files make readers reach for the volume, so lower them in the action's Volume setting rather than editing the file.

BGM action · SFX action